Monthly Archives: November 2011

The Final Stretch

The beta is mostly wrapped up. Waiting for some final feedback and then we should be ready to submit. Target right now is to get the submission done this coming Sunday which would get the new release out in the … Continue reading

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Propellers

One of the other new features coming in 3.7 is the ability to associated propellers with events for those of us using such things. This is handled in a fashion similar to locations, where there is a global list of … Continue reading

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Progress Update

Beta 1 is wrapping up. There were a few tweaks to fix a bug or two and tweak some behavior, but so far, it is looking good. The Beta 2 release will be going out this weekend for further abuse. … Continue reading

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On Being Retired

One of the new user-suggested features in 3.7.0 is the ability to “retire” models and batteries. This allows you to keep the data around for models or batteries that you are no longer actively using while taking the retired models … Continue reading

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Wh00t!

Well, we are code complete. The last non-bug-fix check-in was done this morning. Between football games this afternoon, we polished off a couple of bugs and issues. Since we managed to get a bit more done than originally expected or … Continue reading

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Beta Testing

Since development is winding down, we are again in the need of some beta testers. If you are interested, drop an email to clevertangerine. All we ask in return is that you actually commit to beat on the app and, you … Continue reading

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Next Release

There is light at the end of the tunnel. Looks like we are probably a day or two of work away from being feature complete. Then it is off to testing for a while to bang on the new features. … Continue reading

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